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Old Sep 19, 2007, 07:29 PM // 19:29   #1
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Default Beast Master

My Bad :P

Charm Animal
Comfort Animal ( Can be replaced with revive animal if u want something with a recharge time xD)
Feral Aggresion
Companionship
Viper's Nest -> got a nice recharge for enraged lunge
Enraged Lunge
Distracting Shot
Read of the Wind

3x20+1x20 from Enraged Lunge itself = 80 = Max

11+4 = 15 Beast Mastery
8+1= 9 Expertise
11+1 = 12 Marksman Ship

Made a new one

Last edited by Lourens; Sep 20, 2007 at 09:06 AM // 09:06..
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Old Sep 20, 2007, 03:45 AM // 03:45   #2
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4 way split of attributes is rarely good imo. When I go beast master build with my pet, I also bring charm animal...

At first I thought it was assumed you were bringing it, but then I counted, yep, 8 skills with no charm animal.

But when you go beast mastery with enraged lunge, you have to go all beast mastery skills. Otherwise you aren't getting its full use and might as well use a different elite.
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Old Sep 20, 2007, 05:31 AM // 05:31   #3
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Reminds me of a rit that tries to do everything but can't do anything well...cept ritspiking.
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Old Sep 20, 2007, 07:16 AM // 07:16   #4
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I would like to see how your pet works without charm animal.

overall the build is a complete failure IMO. Start over completely with nothing but keep feral aggression and enraged lunge, since thats currently the strongest pet attack combo. change everything else.
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Old Sep 20, 2007, 07:16 AM // 07:16   #5
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I agree with both above, your points are too spread out. You dont need wilderness survival, just for ignite arrows (not a hugely effective prep as it is.) You also dont have charm animal = fail.

Traps are usually only useful on a pure trapper or spirit spammer, for protection, so this can also be swapped out.

So, replace triple shot with comfort animal, ignite arrows with charm animal, and the trap with something like [card]Symbiotic Bond[/card], or alike. Hopefully, the damage reduction from call of protection should mean the damage redirected to you shouldnt be too dramatic, and you wont require a more dramatic heal than Companionship.

Last edited by distilledwill; Sep 20, 2007 at 07:19 AM // 07:19..
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Old Sep 20, 2007, 09:07 AM // 09:07   #6
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Quote:
Originally Posted by Master Ketsu
I would like to see how your pet works without charm animal.

overall the build is a complete failure IMO. Start over completely with nothing but keep feral aggression and enraged lunge, since thats currently the strongest pet attack combo. change everything else.
I allready knew that when i made the build tbh just needed something to remind me trying something like this as a note xD well i made a new one :P
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Old Sep 20, 2007, 09:19 AM // 09:19   #7
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much better XD
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Old Sep 20, 2007, 07:18 PM // 19:18   #8
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Enraged Lunge works good together with Tiger's Fury.
Tiger's Fury will also disable Charm Animal and Comfort Animal for 5 seconds, and you have 3 recharging BM-Skills.
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Old Sep 23, 2007, 01:03 PM // 13:03   #9
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[skill]enraged lunge[/skill] > disbale isnt recharge
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Old Sep 23, 2007, 02:16 PM // 14:16   #10
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Maybe, but still you get +80 that way.
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Old Sep 23, 2007, 02:47 PM // 14:47   #11
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Quote:
Originally Posted by Lourens
[skill]enraged lunge[/skill] > disbale isnt recharge
If something is disabled then its usually recharging
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Old Sep 24, 2007, 08:22 AM // 08:22   #12
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Quote:
Originally Posted by Mitchel
If something is disabled then its usually recharging
QFT. Skills like [card]Tiger's Fury[/card] disable the skills, but they just recharge for the duration (for tiger's, that is 5s, easily long enough to get an enraged lunge in)
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Old Oct 05, 2007, 05:35 PM // 17:35   #13
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Quote:
Originally Posted by segnisletum
But when you go beast mastery with enraged lunge, you have to go all beast mastery skills. Otherwise you aren't getting its full use and might as well use a different elite.
You do not HAVE to go all beastie for Enraged Lunge to pop off at max potential. Assuming you have BM high enough to get a +20 bonus for each recharging skill: All you need is 3 other beastie skills recharging...Enraged Lunge counts itself as one...that's 4 (20x4=80=max bonus). That's four skills+charm and comfort...leaves you with two slots. A 16BM, 10E, 10WS split on attribute points gives you a +8 Troll Ungent if using Symbiotic Bond and/or a slot for a defensive stance if you feel nekkid. Sure, there are other options...some better maybe, but just a "for instance".

Personally, I do a 14BM, 10E, 10WS, 9M split on attributes so my bow inflicts a little damage (has been useful in "wanding" mobs to death when my pet has died and was waiting for energy pool to climb back up vs. e-denial mesmer mobs...ugh).
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Old Oct 09, 2007, 02:30 PM // 14:30   #14
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I am also trying the Beast build out. I am new to this, however I am curious as to why none of the above build seem to include any healing of some sort. Clearly I must be missing something.

Hmm, this build seems to be dependant on EotN.

I only have Prop, Fact, NF - does a good Beast/Bow build exist for these first three (because I do not have GWEN I cannot unlock some of those skills mentioned above)?

One last thing and an important question: Does it matter what animal you use? For instance, I have a black bear.

Last edited by 3246251196; Oct 09, 2007 at 02:55 PM // 14:55..
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